COMPETITION CHALLENGE​​

Help A Person, Change The World

This year we want you to focus on helping an everyday hero* within your community**.

Identify a real problem that this person faces and design a solution that solves the problem that has a social impact***.

Your solution must consist of open-source microcontroller (for example, Arduino, Raspberry Pi) and/or developed with open-source software (for example, App Inventor, IDE, Python).

(Open to all students 17 years old and below registered in secondary schools in Malaysia)

*An ordinary person who has dedicated their life to helping others or does not hesitate to provide help to those in need.

**A group of people who share something in common. You can define a community by the shared attributes of the people in it and/or by the strength of the connections among them. E.g.: Your school, family, village, neighbourhood, sports clubs, religious group, gamer etc.

***A significant, positive change that addresses a pressing social challenge within your community.

Important Dates and Events

*Add our calendar to yours to stay up to date with us!

competition criteria

Participants Criteria

  • Open to secondary schools registered in Malaysia 
  • Each team comprises 2-3 students 
  • Team members can be from different schools (from the same state) 
  • 17 years old and below 

SUBMISSION METHOD

Showcase your team’s project at state-level Maker Fair. 

Your project must be one of the followings: 

OPEN-SOURCE MICROCONTROLLER​

Examples include Arduino and Raspberry Pi.

or

OPEN-SOURCE MOBILE APPLICATION​

Examples include App Inventor and Android Studio.

or

both

RULES & REGULATIONS

Teachers’ & Parents’ involvement

We love that parents and teachers take the initiatives to help out with the projects, however, we would also like to remind parents and teachers to remember and allow the kids to own and manage their projects.

We understand that as adults, we tend to think that kids are not capable of many things but we can be wrong most times. Allow them to try and fail and try again. Come alongside to encourage, cheer them on and guide them with their projects. Constantly remind them (and yourself) that they own the project.

Disqualifications

  • Team will be disqualified if the project is not according to the Competition Challenge (see above).
  • Team will be disqualified if the project is not submitted using Submission Method (see above)
  • Team will be disqualified if members do not meet the Participants Criteria (see above)

Citations

Not everything you have built came from your own idea and it doesn’t have to! We understand that innovation comes in the form of building and improving upon existing ideas. If you have referenced your project from a website or Youtube video, please make sure to mention them in your work.

Let’s show our respect to the hardwork done by the original authors by acknowledging and crediting them. To show your thanks, please include them through citation in your project presentation. Detailed Terms & Conditions can be found here.

JUDGING CRITERIA

15 teams will be selected to participate in the Sime Darby Young Innovators Challenge (SDYIC) National Camp & National Final. Teams will have the opportunity to learn first-hand from industry experts and develop a plan to activate the STEM movement for their community with their teacher.

At the end of the camp, teams will pitch their project solutions and STEM aspiration plan to stand a chance to win seed money worth up to RM 15,000 for the implementation of their solutions and the activation of the STEM movement within their own community!

Technical (30%)

Functionality
How well can the solution perform its task?

Innovation
How innovative is the project?

Coding
How well do they understand the coding?

Feasibility
Is the solution practical for deployment in a real-world environment? 

Problem Solving (40%)

Problem Statement
How well do they understand the problem?

Effectiveness
How effective is the solution to solve the problem?

Significance
How significant is the impact of the solution? 

Aspiration (30%)

Presentation
How well do they make you understand their solution?

Learning
What have they learned?

Regulatory Compliance
Does the project adhere to laws, regulations, standards, and guidelines?

STEM Aspiration
How inspiring and feasible is their and their teacher’s initiative to drive STEM learning within the classroom, school, or community?

Get the latest updates, events, and competition resources on our e-learning platform.