FREQUENTLY ASKED QUESTIONS
To develop students’ life skills by inspiring them to create with technology.
When students just consume technology, they are unable to nurture their intrinsic creativity. By empowering students to become creators, we nurture their innate passion to learn. This natural way of learning allows students to develop a deep understanding of concepts and foster life skills.
Artificial Intelligence, Internet of Things, 3D printing, and other upcoming technologies will play a role in every aspects of our children’s lives. Technology will therefore be the core knowledge, regardless of their choice of career.
While technology is an important aspect of this competition, we also believe that students would benefit in creating a project that allows them to exercises skills such as creativity, communication, collaboration and critical thinking to not only make them users of technology but creators. They are able to do this by applying their project to a real-life problem which they will try to solve.
The Young Innovators Challenge is open to all students that are 17 years old and below from national, private, and international secondary schools across Malaysia. Refer to our Competition Criteria for more details.
Firstly, you will need to register for the competition here. Then, attend and present your project at your state’s Maker Fair. After, selected finalists will be able to proceed to the next stage, which is the Sime Darby Young Innovators Challenge National Championship.
The registration deadline is 30 July 2023. If you still want to participate, contact your state’s secretariat here to check your eligibility to compete in this year’s Maker Fair.
Yes. Team members can come from different schools, provided they are from the same state.
Digital badges provide Chumbaka an effective way to recognise learning because the focus is on evidence-backed competency achievement. Digital badges are widely adopted across many sectors (over 3,000 organisations across the world). They provide a way to validate individuals based on skills and achievements. Because digital badges are based on an open specification, you can receive and share other digital badges across different providers.
More details about digital badges can be found from this link.
Open source denotes a software or a hardware for which the original source code and design are made freely available and may be redistributed and modified. Embedded system is a computer dedicated to performing a dedicated task. An example of an open-source embedded system is Arduino. You can find out more about Arduino here!
You can also buy components, but NOT the Learning Manual, from local electronic shops or online through Cytron at my.cytron.io. Remember to apply the discount code ‘YMAKE23’ for a 10% discount!
You can purchase more components from our partner’s online store at my.cytron.io. Remember to apply the discount code ‘YMAKE23’ for a 10% discount!
Some examples of student projects include automated egg hatchery, smart cushion for bed sores, crocodile detector, smart stick for the blind, and many other innovative solutions to address real-life challenges. You can check out their projects here as well as on our Facebook pages, Chumbaka and Young Innovators Challenge.
Firstly, you will need to make sure that you understand this year’s Competition Challenge and Competition Criteria. Then, you will craft your project based on the guidelines for this year’s competition. As this year’s theme is ‘To solve the world’s problem, start with one person’ – do make sure that your project sufficiently addresses this year’s theme as well.
You can also check out the projects of previous participants here for some inspiration!
- How well can the solution perform its task?
- How innovative is the project?
- How well do they understand the coding?
- Is the solution practical for deployment in a real-world environment?
PROBLEM SOLVING (40%)
- How well do they understand the problem?
- How effective is the solution to solve the problem?
- How significant is the impact of the solution?
OVERALL UNDERSTANDING (30%)
- How well do they make you understand their solution?
- What have they learned?
- Does the project adhere to laws, regulations, standards, and guidelines?
You can find out more here.