FREQUENTLY ASKED QUESTIONS
When students consume, their inborn creativity is not nurtured. By making students creators, rather than just consumers of technology, we nurture their inborn passion to learn. This natural way of learning allows students to develop deep understanding of concepts and nurtures their life skills.
Artificial Intelligence, Internet of Things, 3D printing, and other upcoming technologies will play a role in every aspects of our children’s lives. Technology will therefore be the core knowledge, regardless of their choice of career.
The Young Innovators Challenge is open to all students below 17 years old from national, private, and international secondary schools across Malaysia. Refer to Competition Criteria for more details.
Competition happens entirely online. A physical state level will only happen at selected states. This is a strategic change to overcome certain obstacles that we have face over the many years of organizing this competition.
By running this competition online it allows:
- Experts such as undergraduates, alumni of this competition, industry and technical experts to support students across Malaysia (not bounded by location).
- 2,000+ students can experience the journey & content of National Camp that were only exclusive to the selected 15 teams for the past years.
Registration will close by 15 JULY 2021. You will need to submit a 3 minute video explaining your project.
Yes. Team members can come from different schools, provided they are from the same state.
More details about digital badges can be found from this link.
You can also buy components, and NOT the Learning Manual, from local electronic shops or online through Cytron at my.cytron.io. Remember to apply the discount code YMAKE21 for a 10% discount.
You can purchase components from our partner’s online store at www.cytron.io.
Remember to apply the discount code YMAKER21 for a 10% discount.
Find a person within your community* to identify a real-problem that he/she faces and design a solution that solves the problem that has a social impact**
Identify a real problem he/ she faces to solve. Hence you must first understand what the problem is before arriving at a solution. This is where you apply your design thinking skill.
*A community is a group of people who share something in common. You can define a community by the shared attributes of the people in it and/or by the strength of the connections among them. Eg: Your school, family, village, neighbourhood, sports clubs, religious group, gamer etc.
**A significant, positive change that addresses a pressing social challenge within your community
- How well the prototype works?
- How innovative is the project?
- How well they understand the coding?
- How well they understand the problem?
- How accurate and consistent is the solution at solving the problem?
- How impactful is the solution?
- How well they pitch?
- What have they learned?
- How strong is their teamwork?