
FREQUENTLY ASKED QUESTIONS
PROGRAM PHILOSOPHY
When students consume, their inborn creativity is not nurtured. By making students creators, rather than just consumers of technology, we nurture their inborn passion to learn. This natural way of learning allows students to develop deep understanding of concepts and nurtures their life skills.
Artificial Intelligence, Internet of Things, 3D printing, and other upcoming technologies will play a role in every aspects of our children’s lives. Technology will therefore be the core knowledge, regardless of their choice of career.
PROGRAM OVERVIEW
The Young Innovators Challenge is open to all students below 17 years old from national, private, and international secondary schools across Malaysia. Refer to Competition Criteria for more details.
PROGRAM PARTICIPATION
Competition happens entirely online. Physical state-level will only happen at selected states.
By running this competition online it allows:
- Experts such as industry and technical experts, undergraduates, and alumni of this competition, to support all students across Malaysia (not bounded by location).
- 2,000+ students can experience the journey & content of National Accelerator that were only exclusive to the selected 15 teams for the past years.
Form a team of 2-3 members. Register here: bit.ly/yic2022
Registration will close by 30 JUNE 2022. You will need to submit a 5-slide proposal explaining your project.
Yes. Team members can come from different schools, provided they are from the same state.
Digital badges provide Chumbaka an effective way to recognise learning because the focus is on evidence-backed competency achievement. Digital badges are widely adopted across many sectors (over 3,000 organisations across the world). They provide a way to validate individuals based on skills and achievements. Because digital badges are based on an open specification, you can receive and share other digital badges across different providers.
More details about digital badges can be found from this link.
If you have registered your team, you would have received an email from us.
Otherwise, you may also check your registration here on Google Sheet.
PROJECT DETAILS
You can purchase from Chumbaka by contacting enquiry@chumbaka.asia for the Arduino kits that come with Learning Manuals and a comprehensive set of components. See brochure here.
You can also buy components, but NOT the Learning Manual, from local electronic shops or online through Cytron at my.cytron.io. Remember to apply the discount code YMAKE23 for a 10% discount.
You can purchase components from our partner’s online store at www.cytron.io.
Remember to apply the discount code YMAKE22 for a 10% discount.
Students built projects as diverse as automated egg hatchery, smart cushion for bed sores, crocodile detector, smart stick for the blind, and many other innovative solutions to address real-life challenges. More examples are available from our Projects page, Chumbaka Facebook, and Young Innovators Challenge Facebook.
COMPETITION JUDGING
Find a person within your community* to identify a real-problem that he/she faces and design a solution that solves the problem that has a social impact**
Identify a real problem he/ she faces to solve. Hence you must first understand what the problem is before arriving at a solution. This is where you apply your design thinking skill.
*A community is a group of people who share something in common. You can define a community by the shared attributes of the people in it and/or by the strength of the connections among them. Eg: Your school, family, village, neighbourhood, sports clubs, religious group, gamer etc.
**A significant, positive change that addresses a pressing social challenge within your community
- How well the prototype works?
- How innovative is the project?
- How well they understand the coding?
- How well they understand the problem?
- How accurate and consistent is the solution at solving the problem?
- How impactful is the solution?
- How well they pitch?
- What have they learned?
- How strong is their teamwork?