FREQUENTLY ASKED QUESTIONS

PROGRAM PHILOSOPHY

To develop students’ life skills by inspiring them to create with technology.

When students consume, their inborn creativity is not nurtured. By making students creators, rather than just consumers of technology, we nurture their inborn passion to learn. This natural way of learning allows students to develop deep understanding of concepts and nurtures their life skills.

Artificial Intelligence, Internet of Things, 3D printing, and other upcoming technologies will play a role in every aspects of our children’s lives. Technology will therefore be the core knowledge, regardless of their choice of career.
While tech will become an important tool in this competition, we believe in nurturing the students’ life skills. With machines taking over many functions, students need to be as unlike machines as possible to have a job in the future. Life skills such as creativity, communication, collaboration, and critical thinking become indispensable.

PROGRAM OVERVIEW

The Young Innovators Challenge is a youth innovation program designed to help youths in Malaysia to develop technical and life skills in the areas of embedded system, problem-solving, innovation, and entrepreneurship through workshops, competitions, and an accelerator camp.
Young Innovators Challenge is a Sime Darby initiative which started in 2016. Young Innovate is a program by DreamCatcher which has been established since 2013. Realizing the similar approach to engage youths of Malaysia in terms of building innovation capabilities, Sime Darby and DreamCatcher, and later on Chumbaka, collaborated for the Young Innovators Challenge in 2017.
The Young Innovators Challenge is open to all 13 to 17 year-old students from national, private, and international secondary schools across Malaysia.

PROGRAM PARTICIPATION

This year’s competition will happen entirely online. There will no longer be a physical state level. This is a strategic change to overcome certain obstacles that we have face over the many years of organizing this competition.

By running this competition online it allows:
  • Experts such as undergraduates, alumni of this competition, industry and technical experts to support students across Malaysia (not bounded by location).
  • 2,000+ students can experience the National Accelerator Camp that was only exclusive to the top 15 teams for the past years.


TEAM REGISTRATION:
BEFORE 30 JULY 2020.


LEVEL 1: MAY – AUG 2020
Upon registering, each team member and teacher will receive an email confirmation with their login and password details to log onto the competition platform.

While working on building the prototype together in school, each member must complete online activities that will help with the project. There will also be resources online and a forum on this platform where teams can reach out for help from university graduates, technical folks, and industry experts.

At the end of Level 1, teams submit a 5-minute video that shows a working prototype. Also include in the video a short interview with the user that this prototype is built for.


LEVEL 2: SEPT – OCT 2020
Teams continue to improve on their prototype. At this stage, teams are assigned experienced YODAS. These YODAS are special advisors dedicated to each team. They will tell you what works, what won’t work, and help you to further improve your project. YODAS are a group of experts from the industry with many years of experience overseeing successful projects.

There will also be advanced materials as resources for teams that make it to LEVEL 2.

At the end of LEVEL 2, teams will submit a 3-minute video for the final judging that will take place in October.


JUDGING & ANNOUNCEMENT OF GOLD WINNERS: OCT 2020
Judging and announcement of Gold winners will take place in the month of October. Following the announcement of the Gold Winners, Sime Darby will deliberate and decide on 15 teams that will participate in the 3-day SDYIC Accelerator Camp.


LEVEL 3: SDYIC ACCELERATOR CAMP: Date to be announced later due to the Covid-19 situation
Fifteen teams from the state-level competitions will be selected for the SDYIC Accelerator Camp. Participants will be mentored by professionals. During this camp, teams will have to pitch the final panel of judges on how they will implement their project, the timeline of implementation, and why they should win the community adoption prize money. The winning solution will be developed for community adoption. The venue of the camp will be announced later.


LEVEL 4: COMMUNITY ADOPTION
Winning teams will have one year to execute their community adoption and will have to report back every quarter on the progress of their adoption.
This year’s competition will happen entirely online. There will no longer be a physical state level. This is a strategic change to overcome certain obstacles that we have face over the many years of organizing this competition.

By running this competition online it allows:
Experts such as undergraduates, alumni of this competition, industry and technical experts to support students across Malaysia (not bounded by location).

2000+ students to experience the “National Level Program” that was only exclusive to the top 15 teams for the past years.

TEAM REGISTRATION: BY 31st MAY 2020.

LEVEL 1: MAY – JUL 2020

Upon registering, each team member and teacher will receive an email confirmation on their login and password details to log onto the competition platform.

While working on building the prototype together in school, there will be activities online that each member must complete that will help with the project. There will also be resources online to and forum on this platform where teams can reach out for help from university graduates, technical and industry experts.

Teams MUST submit 5-min video at the end of Level 1 that shows a working prototype that also includes a short interview with the user that this prototype is built for. Only by submitting this video, teams are allowed to LEVEL 2.

LEVEL 2: AUG – SEPT 2020

Teams continue to improve on their prototype. At this stage, we will have experienced “YODAS” assigned to teams. The role of these YODAS is to be a special advisor dedicated to your team. They will tell you what works and what won’t work and help you improve on your project further. YODAs are a group of experts from the industry with many years of experience overseeing successful projects.

There will also be advance materials as resources for teams that made it to LEVEL 2.

At the end of level 2, team will resubmit a 3-min video for the final judging that will take place in October.

JUDGING & ANNOUNCEMENT OF GOLD WINNERS: OCT 2020

Judging and announcement of Gold winners will take place in the month of October. Following the announcement of the Gold Winners, Sime Darby will deliberate and decide on the top 15 teams that will be selected for the 3-day accelerator camp.

LEVEL 3: SDYIC ACCELERATOR CAMP: NOV 2020

Top 15 teams from the state-level competitions will be selected for the National Accelerator Camp. Participants will be mentored by professionals. During this camp, teams will have to pitch the final panel of judges on how they will implement their project, the timeline of implementation and why they should win the community adoption prize money. The winning solution will be developed for community adoption. Venue will be advised later.

LEVEL 4: COMMUNITY ADOPTION

Winning teams will have 1 year to execute their community adoption and will report back every quarterly on the progress of their adoption.
Form a team of 2 or 3 members in your school. Register your team here.
Registration will close by 31 MAY 2020.
There are no limits to number of participating teams per school. However, each team must not exceed three members.
No. For ease of communication and group work, team members must come from the same school.
Digital badges provide Chumbaka an effective way to recognise learning because the focus is on evidence-backed competency achievement. Digital badges are widely adopted across many sectors (over 3,000 organisations across the world). They provide a way to validate individuals based on skills and achievements. Because digital badges are based on an open specification, you can receive and share other digital badges across different providers.

More details about digital badges can be found from this link.

PROJECT DETAILS

No funding will be provided for projects.
English is used for presentation, course delivery, and learning material.
Open source denotes a software or a hardware for which the original source code and design are made freely available and may be redistributed and modified. Embedded system is a computer dedicated to performing a dedicated task. An example of an open-source embedded system is Arduino. You can find out more about Arduino from www.arduino.cc.
You can purchase from Chumbaka by contacting enquiry@chumbaka.asia for the Arduino sets that come with Learning Manuals and a comprehensive set of components. You can also buy components, and NOT the Learning Manual, from local electronic shops or online through Cytron at www.cytron.io. Remember to apply the discount code YMAKER20 for a 10% discount.
You can purchase components from our partner’s online store at www.cytron.io. Remember to apply the discount code YMAKER20 for a 10% discount.
No, this program promotes open-source hardware and software such as Arduino and Raspberry Pi.
Students built projects as diverse as automated egg hatchery, smart cushion for bed sores, crocodile detector, smart stick for the blind, and many other innovative solutions to address real-life challenges. More examples are available from Chumbaka’s Facebook page and Young Innovators Challenge Facebook page.
All ideas and solutions delivered during the Young Innovators Challenge belong to the organiser and its partners. If the solution is chosen for commercialization, due consideration will be given to reward and recognise the originator of the idea.

COMPETITION JUDGING

Find a person within your community* to identify a real-problem that he/she faces and design a solution that solves the problem that has a social impact**

Identify a real problem he/ she faces to solve. Hence you must first understand what the problem is before arriving at a solution. This is where you apply your design thinking skill.

*A community is a group of people who share something in common. You can define a community by the shared attributes of the people in it and/or by the strength of the connections among them. Eg: Your school, family, village, neighbourhood, sports clubs, religious group, gamer etc

**A significant, positive change that addresses a pressing social challenge within your community
Your prototype must be functional and not merely a mock-up. It must be a solution to address a real-life problem of the person you chose. You may use a simpler component to demonstrate a concept, for example using a tilt switch to simulate an accelerator, but it must be functional.
Technical (30%)
  • How well the prototype works?
  • How innovative is the project?
  • How well they understand the coding?
Problem Solving (40%)
  • How well they understand the problem?
  • How accurate and consistent is the solution at solving the problem?
  • How impactful is the solution?
Learning (30%)
  • How well they pitch?
  • What have they learned?
  • How strong is their teamwork?
The state-level competition will be held in an exhibition format and open to the public. The evaluation process will be performed during booth visits by the judging committee. The judging committee includes academicians, industry experts, and relevant government agencies.
For questions on the state-level competition, kindly contact Chumbaka at enquiry@chumbaka.asia. For questions on the National Accelerator Camp, kindly contact the Sime Darby team at younginnovators@simedarby.com